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Richard Aiel
Caldari MicroFunks
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Posted - 2007.07.01 19:38:00 -
[1]
Think of it like this:
As it is, the bounty system is useless. Those with bounties go to Empire, where unless they have a really low sec status, they are completely safe. Plus, as it is having a high sec status doesnt do anything for you does it?
What I propose is At some point, after getting either a high (like 3.0) or very high (7.0 or higher up to 10.0 for the top end) sec status, you are offered to buy a "Bounty Hunting liscence" by CONCORD in general, a CONCORD agent, in the LP Store at a CONCORD station (if they dont exist now then maybe at the home system of your empire) something.
What this liscence does is it allows you to hunt those with bounties in Empire space without getting killed by CONCORD, gate, or station guns. Also, having this liscence either lessens the sec hit you take from podding (in Empire) or removes it completely.
I was originally thinking there could be several levels of the liscence, the lowest allowing you only to attack the bounty in Empire without reprisal from the guns (but you still take full sec hit) to the highest level, where you are not only immune to gun reprisal, you are immune to sec hit as well. It would be even more interesting if when you got the highest level liscence, and were attacked by a bounty, the nearest gate/station guns would fire on them because they would then be attacking someone who is essentially part of CONCORD.
It would be cool too if instead of getting a skull on yer portrait like you do when you get a bounty, you got like a little CONCORD tag instead, or maybe a skull with a red circle around it and a line through it. Or better yet, nothing. Or maybe you choose wether or not you want to display that you are a Bounty Hunter.
What got me on this wasnt getting killed by one of these guys, but watching a group of guys jump through a gate near me. I was looking at their characters (all in shuttles) and I realized just as they jumped that if I was allowed to take em out, Id have made like 10 million isks - but I wouldnt get past the first one before the gate guns shred my ship :p.
Wouldnt that make things a bit more interesting for the hunted? They wouldnt be able to do as they do now and just sit in protected areas.
Hell Id think it interesting enough to try and get myself a bounty cause then you got the chance of getting popped wherever you go. It would be like it was when I first started the game and thought you COULD get popped everywhere. lol.
Suggestion for licenses: 1.0 sec nothing 2.0 sec nothing 3.0 sec Bounty Hunter Level 1 License (in place guns dont fire, sec hit full) is now available for 10 million ISKs in CONCORD LP Store (note: I HAVE NO IDEA what this would be worth so im just throwing numbers out here...) 4.0 sec nothing 5.0 sec Bounty Hunter Level 2 License (in place guns dont fire, -10% sec hit) is now available for 40 million ISKs in CONCORD LP Store 6.0 sec Bounty Hunter Level 3 License (Guns dont fire, -20% sec hit) is now available for 120 million ISKs in CONCORD LP Store 7.0 sec Bounty Hunter Level 4 License (Guns dont fire, -30% sec hit) is now available for 280 million ISKs in CONCORD LP Store 8.0 sec Bounty Hunter Level 5 License (Guns dont fire, -40% sec hit) is now available for 500 million ISKS in CONCORD LP Store 9.0 sec Bounty Hunter Level 6 License (Guns dont fire, -50% sec hit) is now available for 1 billion ISKS in CONCORD LP Store 10.0 sec Bounty Hunter Level 7 License (guns fire at bounty when they attack you, full immunity to sec hit) is now available for 10 billion ISKS in CONCORD LP Store
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Richard Aiel
Caldari MicroFunks
|
Posted - 2007.07.01 19:56:00 -
[2]
Realisticly I realize that the last level is unbalanced, giving them the guns to defend plus full sec immunity... maybe 50% sec drop with the guns...
Or something... but I really think the top level should be full immunity.
Maybe the guns have a certain % to activate and attack the guy attacking the bounty hunter until you reach the highest level... to symbolize the gate/station defenders deciding wether or not they want to help out in the fight
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Engage brain before typing >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> |

Richard Aiel
Caldari MicroFunks
|
Posted - 2007.07.01 20:02:00 -
[3]
Edited by: Richard Aiel on 01/07/2007 20:03:54 Edited by: Richard Aiel on 01/07/2007 20:01:30
Originally by: Mhadron Yes, but you would need some way to keep people from throwing bounties on people who don't deserve it and then hunting them down for ****s and giggles.
Originally by: Ral Ulgur I'm all in favor of a reworked bounty system, but tbh I don't think the original one would be a good idea.
See, you could just get a licence, put a bounty on some haulers head and then pop him/her at will... (for looting or grieving).
Well, first theres the point where you cant even put a bounty on someone unless their sec status is below a certain point (thats alrweady in the game).
So you cant throw a bounty on anyone that hasnt commited SOME kind of crime at some point.
And in reality, wouldnt CONCORD be looking for you if you had a negative sec status anyways? Its not like the cops stop looking for you after you commit murder just cause your car gets destroyed (cause they blow up the ship but dont pod)....
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Engage brain before typing >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> |

Richard Aiel
Caldari MicroFunks
|
Posted - 2007.07.01 20:11:00 -
[4]
Edited by: Richard Aiel on 01/07/2007 20:13:41 Edited by: Richard Aiel on 01/07/2007 20:12:14
Originally by: Frightspear
Originally by: Mhadron Yes, but you would need some way to keep people from throwing bounties on people who don't deserve it and then hunting them down for ****s and giggles.
How about automatically asigning a bounty to someone based on the base price of the player ship they destroy. Just abandon the abitrary player asigned bounties and give them out like npc rewards instead.
Would it increase depending on however many ships they destroy afterwards? Better yet, what about the modules / cargo?
Though youd still need the player assigned bounties because if you want to bounty a can stealer that killed you because you stole from his can (one of those guys tha drops a can by yers and you cant tell the difference or whatever - all technicaly legal see) you wouldnt be able to as he destroyed your ship legally supposedly. And the other loopholes that exist live here too...
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Engage brain before typing >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> |

Richard Aiel
Caldari MicroFunks
|
Posted - 2007.07.01 20:19:00 -
[5]
Edited by: Richard Aiel on 01/07/2007 20:19:22
Originally by: Sorohwi /Signed
I think a better way to pull it off, though, would be to simplify the level system by simply making so that liscence-bearers can both attack and be attacked by those with bounties with no interference from concord or sec drop. Since...what's the point of Concord deputizing bounty-hunters if they plan on punishing them for doing their job?
Also, in order to avoid greifing, those with bounty licences cannot post bounties of their own.
Another problem this could solve is the fact that a lot of people with prices on their heads are simply getting orpmates to pod them and then splitting the reward...so how 'bout making it so that ONLY bounty hunter liscence bearers can claim bounties?
I REALLY like that last bit. Then those corp bank bounty types are screwed. I.E. the top of the list right now: Terror Fox Bounty: 974,432,042.00 ISKs
When I used to play there was a guy named Illegal Alien whose bounty was 14 BILLION ISKs
Sadly, however you do it, ppl are gonna figure out a way to grief using the system and CCP will allow it to happen because after all: THIS IS EVE
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Engage brain before typing >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> |

Richard Aiel
Caldari MicroFunks
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Posted - 2007.07.01 20:51:00 -
[6]
Originally by: jilahed sarcastic rant
Hey its just an idea dont gotta get so trolly about it >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Engage brain before typing >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> |

Richard Aiel
Caldari MicroFunks
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Posted - 2007.07.01 21:32:00 -
[7]
Originally by: Dragonrazor
Sorry couldnt reply yer idea was too long
GREAT idea! I like that one too! >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Engage brain before typing >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> |

Richard Aiel
Caldari MicroFunks
|
Posted - 2007.07.01 22:06:00 -
[8]
Originally by: Elspeth Vigneron
4. "Stolen Loot" tag. Anything taken from a PC ship destroyed in Empire space (all non-0.0) should be flagged as stolen. This cannont be sold on the open market. Rather, it'd have to be sold through a fence. To do this, just as Bounty Hunters can get a license from Concord, pirates should get be able a license from an NPC pirate corp. The flag removal would be a 25% (or more) tax on the sold goods.
That could open up a whole new "black market" trade in illegal, stolen goods.
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Engage brain before typing >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> |

Richard Aiel
Caldari MicroFunks
|
Posted - 2007.07.01 22:29:00 -
[9]
Originally by: Liu Kaskakka Me too if I get a lady friend that has boobies as big as dog's wife's.
lol... new short range gun...
Bear Mace II >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Engage brain before typing >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> |

Richard Aiel
Caldari MicroFunks
|
Posted - 2007.07.01 23:41:00 -
[10]
Ya my corp was less than enthused by this lol
I went on vacation for a long while and forgot its a mostly pirate corp (whoops) lol >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Engage brain before typing >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> |
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Richard Aiel
Caldari MicroFunks
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Posted - 2007.07.02 00:35:00 -
[11]
Edited by: Richard Aiel on 02/07/2007 00:42:47 Edited by: Richard Aiel on 02/07/2007 00:39:12
Originally by: Kilana Omni I support reworking the bounty system as it's clearly broken in its current state.
However if the OP's suggestion is implemented, I foresee continued exploitation of the current game mechanic -namely getting a friend to pod you and split the bounty. If pilots are granted a 'bounty hunting licence' it would lead to those with bounties removing their bounty using the above method a lot sooner than they might otherwise.
It basically comes down to this -how do you ensure that those that are meant to receive the reward actually receive it? As things currently stand it is pilots with bounties on their heads that benefit most, as their victims who place bounties on their antagonists are literally giving them free Isk.
This is the problem bounty hunting needs to address and while I like the OPs idea I don't see how it will resolve this issue. For bounties to work, I suggest there needs to be a non-transferable reward -something that benefits the bounty hunters but cannot be exploited by those with bounties.
Yes, but whatever you do, thats still going to be a problem. Plus theres the angle where it gets used to grief ppl. BOTH of these things are going to happen NO MATTER WHAT. Thats the type of people you are working with lol. Plus, as the bounty kill pod to get bounty thing as it is now isnt seen as an exploit I doubt it would be seen as such no matter how you set it up. This unfortionately is something about which I dont think you can do anything about unless CCP starts labelling these things as exploits and actually enforcing them as such as well.
I wasnt looking to fix a certain problem with my original idea other than trying to make Empire space a little less safe for the pirates. It really really shouldnt be that pirates can go hang out in MORE lawful areas and be PROTECTED by the police... this isnt right.
Mainly what my original idea was about was to give an all but useless system that is currently in place, some kind of use. As it is, this system is nothing more than a bank for pirates. You can store up money on a character and leave that character in a station or just leave it offline all the time, then get a friend to go and pod it for the money when you need it.
Sadly, I dont see this changing, I was merely looking for an alternative to the soggy crap sandwich that the system is right now. As it is now, the balance is shifted entirely to the bounty's favor and thats useless to the hunter.
And, honestly, this would work well in an story manner too.
EDIT: Well, actually, no. I think someone earlier put forth this idea: that the bounty cannot be collected by anyone other than a bounty hunter (and the gang they have with them). So unless they want to go through the extremely long time it would take to raise up a Bounty Hunter alt (sec status takes months to raise), then they arent going to be able to just do that over and over and over. You could even make it so that you cannot take a bounty on the same target more than a certain number of times, or you cannot take a contract out on a fellow corpmember (which would kinda make sense).
Honestly, I dont see an in game reason that the target should be made aware that they are being hunted other that having the BH enter the system theyre in and come after them... Its not like you get more warning that a pirate is after you than when he gets lock on and you start taking damage... But seriously, what reason would there be that a agent that you dont even know is going to tell you that he just gave your bounty to a hunter? In game, that would be suicidal, because you could then track him down or have him killed.
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Engage brain before typing >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> |

Richard Aiel
Caldari MicroFunks
|
Posted - 2007.07.02 05:03:00 -
[12]
Yeah but I liked my idea lol that would be cool and another isk sink lol >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Yay! I can come up with good ideas too! http://oldforums.eveonline.com/?a=topic&threadID=548436&page=2 |

Richard Aiel
Caldari MicroFunks
|
Posted - 2007.07.02 07:14:00 -
[13]
Silly BoB threads pushing my BH thread off the page >.< Please don't bump your thread to keep it on the first page. -Ivan K >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Yay! I can come up with good ideas too! http://oldforums.eveonline.com/?a=topic&threadID=548436&page=2 |

Richard Aiel
Caldari MicroFunks
|
Posted - 2007.07.16 19:22:00 -
[14]
Originally by: SiJira
Originally by: R Ramjet i love this idea
/signed
more than half the people that are now pirates probably loved this idea too - until we realized hey this doesnt work
Wanna maybe explain why you think this wont work other than just saying "it wont work"?
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Yay! I can come up with good ideas too! http://oldforums.eveonline.com/?a=topic&threadID=548436&page=2 |

Richard Aiel
Caldari MicroFunks
|
Posted - 2007.07.16 22:51:00 -
[15]
Originally by: Jiggs Casey I can see where bounty hunting would turn into a career. Correct me if I'm wrong but currently, there are no CONCORD sanctioned bounties. Basically, a bounty is a means of recruiting the entire EVE community into helping you exact a little revenge on a specific player. If you're going to make the 'deputization' of a player by CONCORD valid, which I think is a kick ass idea btw, then the amount of the bounty should come into play somewhere...
lol I cant tell if this is sarcasm or not >.< >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Yay! I can come up with good ideas too! http://oldforums.eveonline.com/?a=topic&threadID=548436&page=2 |

Richard Aiel
Caldari MicroFunks
|
Posted - 2007.07.17 02:41:00 -
[16]
See what we really nered to be able to stop is those with bounties using High sec areas as "safe space" I KNOW a lot of the PVPers hate it when ppl call high sec "safe space". I agree. It shouldnt be safe. ESPECIALLY if you have a bounty on yer head. Its sad how many bountioed ppl I see flying around in Empire in PODS. No ship, JUST PODS cause it someone attacks then, CONCORD will come to their rescue >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Yay! I can come up with good ideas too! http://oldforums.eveonline.com/?a=topic&threadID=548436&page=2 |

Richard Aiel
Caldari MicroFunks
|
Posted - 2007.07.17 11:12:00 -
[17]
Originally by: SiJira
Originally by: Richard Aiel
Wanna maybe explain why you think this wont work other than just saying "it wont work"?
apart from friends and alts taking the bounties?
Like they can now you mean?
As I have stated numerous times before this, any system you come up with will inherentlt have loopholes that people WILL exploit. This is an MMO this is what happens, worse, in this case, this is EVE and these loopholes are usually condoned by CCP anyways lol
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Yay! I can come up with good ideas too! http://oldforums.eveonline.com/?a=topic&threadID=548436&page=2 |

Richard Aiel
Caldari MicroFunks
|
Posted - 2007.07.17 21:42:00 -
[18]
Originally by: Dr Slice
Originally by: Juwi Kotch Great idea!
A few things, though:
Afaik, it not possible (anymore) to get a sec status of better then 5.0 (unless that was changed with one of latest patches). So the OP's system needs to be adjusted a bit.
I would make the possibilities to hunt easier: Any bounty hunter can hunt in any security rated system which is 5 plus his security status. That would even allow pirates to hunt other pirates in low sec .
Only those who have killrights against a pilot, will have the option to place a bounty on that pilot (just rightklick on that player in the killrights category, select bounty, and type in a sum). That would avoid any mishap.
Additionally, any pirate (pilots with a negative security status), can get a bounty assigned to them by anybody. For instance up to 10mil times the security status, so someone with -3.2 could get bountied by anyone up to 32 mil ISK.
Juwi Kotch
lol @ OP's 10.0 Sec Stat description
Sorry, havent carebeared it up enough to get a full sec rating yet
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Yay! I can come up with good ideas too! http://oldforums.eveonline.com/?a=topic&threadID=548436&page=2 |

Richard Aiel
Caldari MicroFunks
|
Posted - 2007.07.17 21:44:00 -
[19]
Originally by: Dr Slice
Originally by: The Blinded
Originally by: Dr Slice
Originally by: Tarkam
Yes! I love this idea. It would give me a regular income from podding myself. 
-Karlemgne
Karl just go back to stalking kleptos. This idea is great, but it should be very hard to get full immunity.
CCP doesn't care about bounty hunting. Its Eve Online, not Bladerunner or StarWars.
You want to Bounty Hunt? Go find a Boba Fett action figure.
Riiiiiiiiight Thats why in character creation, if you read the special forces option it says yer able to be a bounty hunter. Because its EVE and you cant be one right? go read a thread you have the IQ to reply in kthx
Character creation text and ingame play are two different things lmao
I bet you believe everything you read? Talk about IQ...
Oh right... yeah I forgot that when they say in char creation you can become a pod pilot that isnt the case...
 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Yay! I can come up with good ideas too! http://oldforums.eveonline.com/?a=topic&threadID=548436&page=2 |
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